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searching for native shaderc libraries on system ?

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https://lib.rs › crates › shaderc-sys

https://lib.rs › crates › shaderc-sys
shaderc-sys — system library interface for Rust // Lib.rs
On Linux, system library paths like /usr/lib/ will additionally be searched for native dynamic or shaderc library, if the SHADERC_LIB_DIR is not set. Building from source, if the native shaderc library is not found via the above steps. For each library directory, the build script will try to fine and link to the dynamic native shaderc library shaderc_shared first and the static native shaderc library shaderc_combined next. Building from Source

https://github.com › google › shaderc-rs › issues › 126

https://github.com › google › shaderc-rs › issues › 126
cannot find native shaderc library on system but Vulkan-SDK is … – GitHub
cargo build Compiling shaderc-sys v0.7.4 The following warnings were emitted during compilation: warning: shaderc: searching native shaderc libraries in Vulkan SDK 'C:VulkanSDK1.2.182.0/l… Skip to content Sign up Product Features Mobile Actions Codespaces Copilot Packages Security Code review Issues Integrations

https://docs.rs › shaderc-sys › latest › shaderc_sys

https://docs.rs › shaderc-sys › latest › shaderc_sys
shaderc_sys – Rust
On Linux, /usr/lib/ will be automatically searched for system libraries if none of the above were given. If no other option was set or succeeded, shaderc-sys will fall back to checking out and compiling a copy of Shaderc. This procedure is quite slow. The build script also tries to check whether Ninja is available on PATH. Ninja is required to build with Visual Studio because MSBuild does not support paths longer than MAX_PATH. On other platforms, Ninja is optional but is generally faster …

https://stackoverflow.com › questions › 53631312 › how-to-properly-find-and-link-ndk-shaderc-lib-into-your-project-in-android-studi

https://stackoverflow.com › questions › 53631312 › how-to-properly-find-and-link-ndk-shaderc-lib-into-your-project-in-android-studi
How to properly find and link NDK shaderc lib into your project in …
Also, your libshaderc.a is static library and you need to link it to your shared lib, e.g. libshaderc-shared.so using below CMake configuration: target_link_libraries ( libshaderc-shared [my-ndk-root]/sources/third_party/shaderc/libs/c++_static/$ {ANDROID_ABI}/libshaderc.a ) References:

https://github.com › google › shaderc

https://github.com › google › shaderc
GitHub – google/shaderc: A collection of tools, libraries, and tests …
Shaderc A collection of tools, libraries and tests for shader compilation. At the moment it includes: glslc, a command line compiler for GLSL/HLSL to SPIR-V, and libshaderc, a library API for accessing glslc functionality. Note: The fact that that libshaderc is not named libshaderc_glslc is a quirk of history, and a known inconsistency.

https://github.com › google › shaderc-rs

https://github.com › google › shaderc-rs
GitHub – google/shaderc-rs: Rust bindings for the shaderc library.
If the SHADERC_LIB_DIR environment variable is set to /path/to/shaderc/libs/, that path will be searched for native dynamic or static shaderc library. If the VULKAN_SDK environment variable is set, then $VULKAN_SDK/lib will be searched for native dynamic or static shaderc library. On Linux, system library paths like /usr/lib/ will additionally be …

https://openbase.com › rust › shaderc › documentation

https://openbase.com › rust › shaderc › documentation
shaderc: Documentation | Openbase
The shaderc-sys build.rs will automatically check out and compile a copy of native C++ shaderc and link to the generated artifacts, which requires git, cmake, and python existing in the PATH: CMake Git Python (only works with Python 3, on Windows the executable must be named python.exe) a C++11 compiler Additionally:

https://stackoverflow.com › questions › 55643311 › why-cant-i-link-against-shaderc

https://stackoverflow.com › questions › 55643311 › why-cant-i-link-against-shaderc
c++ – Why can’t I link against shaderc? – Stack Overflow
1 Answer Sorted by: 1 The -lname linkage option directs the linker to search in specified ( -Ldir) and default library search directories for either of the files libname.so (shared library) or libname.a (static library). If it finds either of them them it searches no more directories and inputs that file to the linkage.

https://www.reddit.com › r › vulkan › comments › b0jywg › help_cannot_link_shaderc_library_on_windows

https://www.reddit.com › r › vulkan › comments › b0jywg › help_cannot_link_shaderc_library_on_windows
[help] Cannot link shaderc library on windows : r/vulkan
For anyone else struggling on Windows, I can send the compiled libraries, or the repo that actually worked for me. The darndest trick was, that even compiling in Debug, the shaderc_combined.lib contains a release configuration, so the pre-built library won’t link. But by including the lib files separately, I could finally link it with the project.

https://github.com › google › shaderc-rs › blob › main › shaderc-sys › build › build.rs

https://github.com › google › shaderc-rs › blob › main › shaderc-sys › build › build.rs
shaderc-rs/build.rs at main · google/shaderc-rs · GitHub
// Try to find native shaderc library from Vulkan SDK if possible. if search_dir. is_none {search_dir = if let Ok (sdk_dir) = env:: var (VULKAN_SDK) {check_vulkan_sdk_version (Path:: new (& sdk_dir)). unwrap (); println! (cargo:warning=shaderc: searching native shaderc libraries in Vulkan SDK ‘{}/lib’, sdk_dir); Some (format! ({}/lib/, sdk_dir))} else {None};}

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